- Gunman Contracts Stand Alone chapter 1 guide: Start in the safehouse and prepare before deployment.
- First priority: Practice aiming, reloading, movement, and weapon handling in training.
- Best loadout: Use a reliable sidearm with a versatile primary weapon for mixed encounters.
- Mission focus: Follow the active objective instead of treating every enemy as the main target.
- After completion: Return to the safehouse, review your run, and adjust your next loadout.
Chapter 1 Preparation: Start in the Safehouse
For this Gunman Contracts Stand Alone chapter 1 guide, treat the opening contract as a preparation test before it becomes a combat challenge. The safehouse is your central staging area for reviewing contracts, preparing weapons, visiting the Gun Bench, and practicing the actions needed during a mission.
The first contract loop is built around preparation, deployment, objective completion, and returning to the safehouse. Taking a few minutes to understand this loop prevents common mistakes such as entering with an unsuitable weapon, ignoring ammunition management, or rushing into an unfamiliar room.
Use the safehouse as a practice space, not just a menu. Test every weapon you plan to carry before entering the first contract.
Review the Contract
- Read the available objective
- Note the expected mission area
- Identify whether the task emphasizes combat or an interaction
Prepare Equipment
- Select a dependable primary weapon
- Carry a practical sidearm
- Check ammunition and attachments
Practice First
- Test aiming and firing
- Practice reloads
- Confirm movement and interaction controls
| Preparation Area | What to Check | Why It Matters |
|---|---|---|
| Contract information | Objective, target area, completion requirement | Keeps the run focused |
| Gun Bench | Weapon handling, attachments, ammunition | Reduces deployment mistakes |
| Training functions | Aim, reload, movement, interaction | Builds control familiarity |
| Safehouse return | Equipment changes and next contract planning | Supports steady progression |
The opening mission environment may include industrial or hostile-controlled spaces with rooms, routes, cover positions, and connected areas. Do not assume that the first visible enemy represents the entire objective. Move through the area with the contract requirement in mind.
Step-by-Step Chapter 1 Walkthrough
The most reliable opening route is a controlled sequence: prepare, train, deploy, identify threats, complete the objective, and leave the mission area. This approach works in both VR and Non-VR modes, although the physical actions differ.
Do not deploy immediately after selecting a contract. Unfamiliar reloads, movement settings, or weapon controls can create more problems than the first firefight.
Enter the Safehouse
Begin by checking the safehouse functions. Review the available contract, inspect the preparation area, and locate the Gun Bench or training options. This gives you a clear starting point before combat begins.
Complete the Training Basics
Practice aiming, firing, reloading, weapon changes, and movement. VR players should become comfortable with physical weapon interaction, while Non-VR players should confirm keyboard, mouse, or controller bindings.
Choose a Flexible Loadout
Select equipment that can handle close and medium-range encounters. A sidearm provides a backup option, while a versatile primary weapon is useful when the mission layout changes between confined rooms and longer sightlines.
Enter the Mission Area Carefully
Move through entrances, corners, and connected rooms with deliberate positioning. Use cover when available, identify hostile locations, and avoid spending ammunition on targets that are not relevant to the active objective.
Complete the Active Objective
Locate the required target or area, secure the objective, and manage remaining threats. The contract is not necessarily complete just because the immediate firefight has ended.
Return and Improve
After the contract, return to the safehouse flow. Review which weapons felt comfortable, identify control problems, and adjust the next loadout before continuing through the available Early Access content.
| Phase | Main Action | Success Check |
|---|---|---|
| Preparation | Review contract and equipment | Objective is understood |
| Training | Practice core controls | Reload and weapon changes feel consistent |
| Deployment | Enter the mission area | Movement and aiming are under control |
| Objective | Secure the target or area | Active contract requirement is complete |
| Return | Reassess equipment | Next loadout matches your experience |
A careful opening run is valuable even when it is slower. The purpose of chapter 1 is to establish a repeatable contract routine that can later be applied to more difficult missions and challenge modes.
Weapons and Combat Tactics for the First Contract
Early combat is easier when each weapon has a clear role. The supplied game information describes a weapon-focused preparation system built around handling, engagement distance, ammunition management, and Gun Bench customization. For a first contract, flexibility is usually more useful than specialization.
Choose the weapon combination you can control consistently. A balanced loadout is more valuable than a high-impact option you have not yet learned to reload or aim.
| Weapon Role | Best Use | Main Strength | Main Limitation |
|---|---|---|---|
| Sidearm | Backup and close-range encounters | Fast access and useful emergency option | Limited reach and sustained firepower |
| Submachine gun | Close to medium range | Quick handling and strong interior performance | Can consume ammunition rapidly |
| Assault rifle | Mixed-range missions | Versatile damage and reach | Requires controlled aim |
| Shotgun | Very close engagements | High impact in confined rooms | Limited range and reload flexibility |
| Precision rifle | Long sightlines | Accurate deliberate shots | Slower in close quarters |
For most new players, a sidearm plus a versatile primary weapon creates a practical starting point. The sidearm is useful when the primary weapon is empty or when a confined space makes a faster weapon change preferable. The primary should cover the engagement distances you expect to encounter.
Use cover to control the pace of every encounter:
- Check corners before exposing your full position.
- Fire controlled shots instead of wasting ammunition.
- Reload during safe pauses rather than in open sightlines.
- Change position when enemies begin to pressure one angle.
- Keep the active objective in view while managing nearby threats.
VR players should focus on physical handling. Practice bringing the weapon into alignment, reaching for magazines, and changing weapons without looking away from the combat space. Non-VR players should adjust sensitivity and confirm mapped inputs before deployment.
VR and Non-VR Controls
Gunman Contracts - Stand Alone supports both VR and Non-VR play, but the two formats use different interaction models. Chapter 1 is a good time to configure comfort, movement, aiming, and weapon-handling preferences before the combat becomes more demanding.
VR players should confirm controller tracking and play-space comfort. Non-VR players should verify keyboard, mouse, or controller bindings before entering a full contract.
| Play Format | Core Interaction | First Setup Priority | Common Focus |
|---|---|---|---|
| VR | Physical hand and weapon interaction | Tracking, play space, locomotion | Aiming, grabbing, reloading |
| Keyboard and mouse | Desktop movement and mouse aiming | Sensitivity and key bindings | Precise view control |
| Controller | Analog movement and mapped actions | Stick sensitivity and button layout | Movement and target tracking |
VR Setup
Before deployment, confirm that both motion controllers are tracked and that your standing or seated position is comfortable. Select movement and turning options that suit your play space. Practice reaching for weapons, aiming, reloading, and returning equipment to its storage or holster position.
Maintain awareness of the physical area around you. A comfortable setup supports better focus during close-range encounters and reduces unnecessary movement during firefights.
Non-VR Setup
Non-VR play translates the same contract actions into conventional desktop or controller inputs. Test movement, firing, reloading, weapon changes, and environmental interaction. If aiming feels too fast or too slow, correct sensitivity before starting the mission rather than adapting during a firefight.
The shared combat priorities remain the same:
- Move between useful positions.
- Aim before firing.
- Reload before entering the next encounter.
- Change weapons when the situation requires it.
- Complete the objective instead of chasing unnecessary fights.
Chapter 1 Checklist, Progression, and FAQ
Completing the first contract is only one part of the opening experience. The larger goal is to establish a reliable routine that supports story contracts, Takedown, Last Stand, training, shooting challenges, and future Early Access content.
Use your first completed contract as a diagnostic run. Identify one control, weapon, or positioning improvement before starting the next mission.
Chapter 1 Goals:
- Review the first available contract in the safehouse
- Practice aiming, firing, reloading, and weapon changes
- Prepare a sidearm and versatile primary weapon
- Complete the active mission objective
- Return to the safehouse and adjust the next loadout
| Post-Mission Review | Question to Ask | Suggested Adjustment |
|---|---|---|
| Weapon choice | Did the weapon fit the mission distance? | Try a more flexible primary |
| Ammunition | Did you reload at safe moments? | Reload between encounters |
| Positioning | Were you exposed during fights? | Use cover and shorter peeks |
| Controls | Were actions easy to access? | Remap inputs or adjust sensitivity |
| Objective focus | Did you spend time on unnecessary enemies? | Prioritize the contract requirement |
The official Gunman Contracts - Stand Alone Steam page is the best place to verify current Early Access details, supported play formats, and store information. The 2080 Games official page provides an additional developer and publisher reference.
Q: What should I do first in the Gunman Contracts Stand Alone chapter 1 guide?
Start in the safehouse, review the contract, visit the Gun Bench, and practice aiming, reloading, movement, and weapon changes before deployment.
Q: What is the best first loadout for chapter 1?
Use a dependable sidearm with a versatile primary weapon. This combination covers emergency close-range situations and mixed mission distances without requiring a highly specialized setup.
Q: Should I eliminate every enemy before completing the objective?
Not necessarily. Focus on the active contract objective, manage nearby threats, and avoid wasting ammunition on encounters that do not prevent mission completion.
Q: Is chapter 1 different in VR and Non-VR?
The contract structure is similar, but the interaction model changes. VR emphasizes physical weapon handling and tracked movement, while Non-VR uses keyboard, mouse, or controller inputs.