- Gunman Contracts Stand Alone supports both VR and Non-VR first-person play on Steam.
- Start in the safehouse to review contracts, test weapons, and practice core interactions.
- Use cover and controlled movement before prioritizing speed during a mission.
- Build flexible loadouts around engagement distance, ammunition control, and contract objectives.
- Check official updates for Early Access changes, new contracts, weapons, and feature adjustments.
Gunman Contracts Stand Alone First Contract Overview
Gunman Contracts Stand Alone is a contract-based tactical shooter built around preparation, weapon handling, movement, and objective completion. The Steam release supports both VR and Non-VR play, so the same contract loop can be approached through physical weapon interaction or conventional desktop controls.
The basic progression is straightforward: prepare in the safehouse, select a contract, enter a mission area, complete the active objective, and return to improve your equipment. Early Access content also includes repeatable challenges, a training area, customizable weapons, and the Gunman's Base preparation space.
Prepare
- Review available contracts
- Check ammunition and weapons
- Visit the Gun Bench
- Practice before deployment
Execute
- Read the active objective
- Move through cover
- Control ammunition use
- Adapt to enemy positions
Improve
- Review your completed run
- Adjust the next loadout
- Practice weak mechanics
- Try challenge modes
| Phase | Main Task | Useful Focus |
|---|---|---|
| Safehouse | Prepare for deployment | Contract review, weapons, training |
| Mission area | Reach and complete the objective | Cover, movement, target priority |
| Completion | Finish the contract flow | Extraction, evaluation, return |
| Preparation loop | Improve future attempts | Loadout changes, practice, challenges |
Treat the first few missions as handling practice. Reliable movement, reloads, and target selection matter more than rushing for a fast clear.
Step-by-Step: Start Your First Contract
The safest opening route is to learn the preparation loop before entering a demanding mission. VR players should become comfortable with physical interactions, while Non-VR players should confirm movement, aiming, and weapon-change inputs.
Enter the Safehouse
Use the safehouse as your central preparation area. Review available contracts, inspect the mission information, and locate the training functions before deploying. This gives you a controlled place to understand the game’s interaction model.
Practice Core Weapon Actions
Test aiming, firing, reloading, weapon changes, and basic movement. In VR, practice reaching for weapons and completing physical reload actions. In Non-VR, adjust sensitivity and confirm the keys or controller buttons used for combat.
Choose a Practical Loadout
Select equipment based on the expected combat distance. A sidearm and versatile primary weapon provide a forgiving starting point, while specialized weapons are better saved for contracts with clear range or positioning requirements.
Read the Contract Objective
Identify what must actually be completed before entering the mission. The goal may involve reaching a target area, securing an objective, clearing a hostile position, or completing another assigned task.
Move Through the Mission Area
Check corners, entrances, and connected rooms before committing to a fight. Use cover to control sightlines, keep track of ammunition, and avoid treating every enemy encounter as a reason to abandon the main objective.
| Preparation Check | Why It Matters | Beginner Action |
|---|---|---|
| Contract objective | Defines the mission priority | Read it before deployment |
| Weapon setup | Controls range and handling | Choose one flexible primary |
| Ammunition | Limits sustained combat | Reload during safe pauses |
| Movement option | Affects comfort and positioning | Test it in training |
| Extraction flow | Determines how a run ends | Watch for the completion point |
Do not enter a contract without checking your control scheme and ammunition. A preventable reload or movement problem can disrupt an otherwise successful run.
Weapons and Loadouts for New Players
Gunman Contracts Stand Alone emphasizes weapon handling, engagement distance, and preparation at the Gun Bench. There is no single loadout that fits every mission, so begin with flexible equipment and adjust after learning the environment.
| Weapon Role | Best Use | Strength | Limitation |
|---|---|---|---|
| Sidearm | Emergency backup and close encounters | Fast access and convenient handling | Lower sustained firepower |
| Submachine gun | Close-to-medium combat | Quick target transitions | Can consume ammunition quickly |
| Assault rifle | Mixed-range contracts | Balanced range and firepower | Requires controlled bursts |
| Shotgun | Tight rooms and decisive entries | High close-range impact | Limited reach and slower reload rhythm |
| Precision rifle | Long sightlines | Accurate deliberate shots | Difficult in confined spaces |
A practical beginner setup should cover two different situations rather than duplicate the same role. Pair a versatile primary weapon with a sidearm, then use the Gun Bench to learn how attachments or configuration choices affect handling.
Balanced Contract Loadout
- Assault rifle
- Sidearm
- General-purpose ammunition
- Best for mixed interiors and medium sightlines
Close-Quarters Loadout
- Submachine gun or shotgun
- Sidearm
- Conservative reload timing
- Best for compact rooms and short engagements
Precision Loadout
- Precision rifle
- Sidearm
- Deliberate positioning
- Best for open lanes and controlled target selection
Use the following rules when refining a setup:
- Choose a weapon you can reload consistently rather than one that looks powerful on paper.
- Match the primary weapon to the mission’s expected sightlines.
- Keep a backup weapon available for empty-magazine situations.
- Test attachments and handling in the preparation area before relying on them.
- Avoid carrying a specialized weapon into a mission that may force frequent close-range movement.
A flexible weapon combination is usually more useful for learning than a highly specialized setup. Change one element at a time so you can identify what improves your run.
VR and Non-VR Controls Setup
The game offers two distinct interaction models. VR focuses on tracked hands, physical weapon handling, and movement comfort. Non-VR translates the same contract structure into keyboard-and-mouse or controller inputs.
For official platform information, review the Gunman Contracts - Stand Alone Steam page and the official Steam community hub.
| Play Format | Main Interaction Model | Setup Priority |
|---|---|---|
| VR | Physical hands, tracked weapons, motion controls | Tracking, play area, comfort |
| Keyboard and mouse | Desktop movement and mouse aiming | Sensitivity, key bindings, reload inputs |
| Controller | Analog movement and mapped actions | Stick sensitivity, button layout |
| Shared gameplay | Objectives, combat, ammunition, extraction | Learn the mission loop |
VR Setup
Before starting a contract, confirm that both controllers track correctly and that your play area is clear. Choose a comfortable standing or seated position, then test turning and locomotion options in training.
VR players should practice:
- Picking up and storing weapons.
- Bringing a weapon into an aiming position.
- Completing reload actions without looking away from threats.
- Switching between primary and secondary weapons.
- Maintaining awareness of physical boundaries during combat.
Non-VR Setup
Non-VR players should configure movement, camera sensitivity, firing, reloading, interaction, and weapon changes before entering a contract. A familiar control scheme makes it easier to focus on cover and target priority.
Keyboard-and-mouse or controller players should:
- Test movement around corners and through doorways.
- Confirm the input for reloading and weapon changes.
- Adjust sensitivity until target tracking feels controlled.
- Practice interacting with mission objects.
- Use the training area before attempting challenge content.
First-Run Setup Checklist:
- Confirm the preferred VR, keyboard-and-mouse, or controller mode
- Test movement, aiming, firing, reloading, and weapon changes
- Prepare a primary weapon and sidearm
- Review the contract objective before deployment
- Practice one short combat sequence in the training area
Stable frame delivery is particularly important in VR. If movement or visual settings feel uncomfortable, adjust them before attempting a difficult contract or challenge run.
Challenge Modes, Scores, and Progression
After learning the main contract loop, use the repeatable activities to improve accuracy, movement, and weapon familiarity. Takedown scenarios emphasize combat efficiency, while Last Stand focuses on survival, positioning, and ammunition management. Training and shooting challenges provide focused practice without requiring a full contract run.
| Activity | Primary Focus | Improvement Goal |
|---|---|---|
| Takedown | Target elimination | Improve route choice and combat efficiency |
| Last Stand | Enemy waves and survival | Manage cover, reloads, and target priority |
| Training Area | Weapon familiarity | Practice aiming and handling |
| Shooting Challenges | Speed and accuracy | Improve precision and reaction time |
| Objective Scenarios | Task completion under pressure | Reduce wasted movement |
For leaderboard-oriented play, separate VR and Non-VR habits. Physical aiming and reload speed affect VR performance differently from mouse, keyboard, or controller execution. Focus on clean completion first, then reduce unnecessary movement and pauses.
A useful improvement cycle is:
- Complete a run to learn the scenario.
- Identify where ammunition, positioning, or movement caused delays.
- Adjust one part of the loadout or route.
- Repeat the scenario while preserving the successful parts of the previous attempt.
- Prioritize accuracy and objective completion before chasing faster times.
The fastest route is not always the most reliable route. Build a repeatable run first, then remove unnecessary pauses and movement once the objective flow feels familiar.
Q: What is the best way to start Gunman Contracts Stand Alone?
Begin in the safehouse, practice the core controls, review the contract objective, and deploy with a flexible primary weapon and sidearm.
Q: Can Gunman Contracts Stand Alone be played without VR?
Yes. The Steam version supports Non-VR play alongside VR, using conventional keyboard-and-mouse or controller inputs.
Q: Which weapon should beginners use first?
A versatile primary weapon, such as an assault-rifle role, paired with a sidearm is a practical starting point for mixed-range encounters.
Q: How should players improve challenge scores?
Learn the objective route first, then improve accuracy, target priority, reload timing, and movement efficiency through repeated attempts.